It also makes the Switch REALLY hot and with it close to me, I could hear the fan going LOUD. The only time I noticed it drop was for a few seconds in new donk city. The game uses dynamic resolution to maintain 60fps almost all the times.
SUPER MARIO ODYSSEY 64 MULTIPLAYER PORTABLE
In portable mode, sometimes the game gets a little bit TOO blurry, and then the resolution jumps up then down and up and down. Docked always looks amazing no matter what.
Beatiful in docked, sometimes a little blurry in portable mode. There is also an annoying boss rush mode where when you die, you spawn back and I can see on the ship that the bosses I had defeated were not there but then I had to re fight all the other bosses that I had killed. For example, while going through the desert, there is too much space for its own good because you can't really do anything besides move while you go to the next spot. I just can't give this game a 10 because of some annoyances that turn me off a little bit. When you beat the game, you can unlock peach's castle and you will find the courtyard from Mario 64 in a secret door that can only be opened by becoming SM64 Mario! Love that. Spoiler alerts are stupid, this game can't be spoiled. Oh yeah, and it has some nice easter eggs too. The bosses are also overused and when you fight them the next time they don't really add anything important. But sometimes you die and spawn waaaaaaaaay far back away from where you died and you have to do a bit of backtracking. When you die you only lose 10 coins, and when you die without coins, you just come back normally. Now, I have to admit, the Death System here fixed previous issues but made a new one too.
SUPER MARIO ODYSSEY 64 MULTIPLAYER FULL
When taking control of a bullet bill, I can't do a full 180 by holding one direction because the game expects you to change your direction on the control stick to keep on changing in the same direction you were already turning. The capture ability also works like how you would expect it to. Cappy also allows for some cool sequence breaks. When taking control of a bullet bill, I can't do a full 180 by holding one direction because the game expects you to change your direction on The controls in this game are great! They add a lot of ability's even without the new hat cappy.
The controls in this game are great! They add a lot of ability's even without the new hat cappy. I hope everyone enjoys these games as much as I have. We should declare 2017 as the Year of the Games. Besides Mario and Zelda, we had Persona 5, Cuphead, Horizon Zero Dawn, Nier, Nioh, Divinity. I must also add that this year has been incredible for gaming. They have absolutely blown me away with putting out masterpieces such as Breath of the Wild and Super Mario Odyssey. I had lost faith in Nintendo during the Wii U generation. Father/Mother playing with his or her kids. No other franchise has made as big of an impact on the gaming industry as Mario. I had chills running down my spine once I heard the theme from the Switch Presentation Trailer for Odyssey. I recommend that everyone use a headset to truly appreciate it. While those games followed a common theme, Odyssey takes influence from Super Mario 64 and Super Mario World in that there is a (Spoilers) desert world, ghost world. There seems to be a variety of different environments in this game, unlike Super Mario Galaxy and Sunshine. It maintains 60 fps consistently in both mobile and docked. Cappy serves as a great sidekick, with his boomerang and capture abilities providing a refreshing take on the classic 3D Mario Mechanics. The motions controls feel so intuitive and really enhance the gameplay. I highly recommend the "single joy-con in each hand" motion control scheme. It was as if I stepped into a portal to my childhood. The spirit of Super Mario 64 and Super Mario Sunshine lives on in this game. Cappy serves as a great sidekick, with his boomerang and capture abilities providing a I am just lost for words.